The game features the same cast of characters from Dead or Alive Xtreme 3, plus the three of the characters that were not in the first Dead or Alive beach volleyball game. The player takes control of Hayate, Christie and Ayane, who are all playable characters in the game. The game also contains previous characters such as Kasumi, Hitomi and Tina, although they are not playable. Like the original Dead or Alive beach volleyball game, several of the characters are in skimpy swimsuits while in the game, and the girls' outfits change on and off the beach.
As with the original Dead or Alive beach volleyball game, the game uses a combo system where the player earns points by successfully hitting the ball and winning volleyball games. The game also features a multiplayer mode for two players, and allows players to use cheat codes to get more points in the game.
The game was released in Europe on January 29, 2003 and in North America on January 31, 2003, for the Xbox. The European release featured an altered cover, with Hayate, Ayane and Christie being featured on a beach rather than in a bikini. Dead or Alive Xtreme Beach Volleyball was later released for the PlayStation 2 in Japan on February 24, 2004, and on the PlayStation Portable in Japan on July 27, 2007. The European release was released for the PlayStation Portable in June 2007. The Japanese Xbox release was later re-released with an updated cover.
This means that both players must respond to each other's leader movements. This, of course, is the basic act of playing the game. We will see a variation of this problem later in the game when the Americans lose a leader, and the Germans must place a replacement leader and squad into the hex they just lost.
The rules for moving a leader from one hex to another (see rule 1.2.2) determine whether or not the leader will move first, or whether the American leader will move first:
If the American leader moves first, the German leader moves second. The American leader must move for free.
If the German leader moves first, the American leader moves second. The American leader must move for free.
This Morale Check will also determine whether the squad was panicked or not:
Panicked units have a Movement Factor (MF) of 1. If the check failed, the unit was not panicked.
Panicked units have a Movement Factor of 2. If the check failed, the unit was panicked.
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