There are a couple of other capable tools to deploy apps to a Developer Unlocked Windows Phone Device, such as Windows Phone Power Tools and XAP Deployer. But because these require your phone to be developer unlocked already and during the process of developer unlocking you also get the official Application Deployment app, we decided to choose that over anything.
In case you want to install the XAP manually, you can do that by using the Application Deployment tool or a SD Card. To install apps and games from your phone's SD card, Insert an SD card that contains one or more .XAP files into your phone. Now go to Start button, tap Store tile, then tap SD card. Select the apps you want to install, then tap Install. This will install the apps in the app list of your Windows Phone.
About 1 month ago, I see my app (xap file) hacked and published in too many sites that distribute XAP for windows phone 8, if you download the XAP from windows store, you can unzip it's content, but When I download the xap from hacked sites, I can unzip and refactor the code! and the app bypass windows store then the user can use it without paying its price!
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited \"Overseas Edition\". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information. 153554b96e